---
product_id: 80571879
title: "Beginning C++ Through Game Programming"
price: "57976CFA"
currency: XOF
in_stock: true
reviews_count: 13
url: https://cote.desertcart.com/products/80571879-beginning-c-through-game-programming
store_origin: CI
region: Cote D' Ivoire
---

# 25% updated content Game-themed coding projects Beginner-friendly C++ guide Beginning C++ Through Game Programming

**Price:** 57976CFA
**Availability:** ✅ In Stock

## Summary

> 🎯 Code your way from zero to game dev hero!

## Quick Answers

- **What is this?** Beginning C++ Through Game Programming
- **How much does it cost?** 57976CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [cote.desertcart.com](https://cote.desertcart.com/products/80571879-beginning-c-through-game-programming)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Latest edition updates:** Includes 25% new material covering modern C++ standards and techniques.
- • **Clear, concise explanations:** Avoids jargon and complexity to keep your learning curve smooth and steady.
- • **Solid foundation for growth:** Build essential C++ skills before advancing to graphics or advanced game dev.
- • **Step-by-step beginner focus:** No prior programming needed—start coding confidently from zero.
- • **Game-based learning projects:** Engage with practical, text-based game exercises that reinforce concepts.

## Overview

Beginning C++ Through Game Programming, Third Edition, is a beginner-centric programming book that teaches C++ fundamentals through engaging, text-based game projects. With 25% new content, it offers clear, stepwise instruction designed for those with no prior coding experience, providing a solid foundation for aspiring game developers to confidently master core programming concepts before tackling advanced topics.

## Description

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Review: Best review of this book, ever!! - Let's get something straight, right off the bat... this isn't Intermediate to Advanced C++ through Game Programming. This! Is! Beginning C++ through Game Programming! (Sorry, bad 300 reference). I've the 3rd edition of this fantastic book, and I was/am pretty much a noob. Sure, I have been following tech related stuff for years, know my way around a computer... but never really got into programming, or scripting. The book assumes you have zero knowledge on C++, or programming in general. So, if you expect anything other than a great primer book which teaches you the core concepts of C++ programming logic, using game related exercises that keep you focused on the pathway and reason why your decided to learning this flexible language to begin with, you may be disappointed. However, if your like me, someone who works 55 hour weeks milking cows, who wishes to one day make his own games, you've got the dedication, along with a few hours to spare a week, you will make great progress with this book. I've spent a little over a month learning the materials, really trying to understand the core concepts before rushing through the material, met the end of each chapter with discussion questions and exercises which I have taken the time to really dissect, and understand, before moving on. I am currently on Chapter 7, understand everything I've been taught by this book, and consider that a great achievement in itself. However, if you're a beginniner, and want to make anything other than text based games, you're going to be sorely disappointed. Before you run, you need to walk, and before you can walk, you need to crawl. Graphical programming, and SDL, are advanced topics that this book does not spend a great deal of time discussing WITH GOOD REASON. You will really need a solid grounding in C++ before you can move onto these topics, which this book is delivering in spades. This is not Complete C++ though Game Programming, and you will find it difficult to find a book which could do such a job. After this book, I will move onto a more intermediate level book, while also picking up something on OpenGL, Vulcan, or DirectX. I have given it 5 stars for now, which I will review after completion. So far, the book has done everything I could have asked for in teaching me how to use C++ for creating basic data structures for Game Programming logic. If your are beginning c++ programming, this book is an excellent foundation to build upon. And that is exactly what we all need. The only thing I could suggest is check out the reviews for the Fourth edition. C++11/14 is the current standard, and C++17 is around the corner. It would be good practice to learn a current standard, however, it's not as important as just getting started, and getting stuck in!! Happy coding!
Review: A straight road through the heart of the C++ learning cuve - A very clear introduction. Don't get too excited about the "Game programming" - the examples are text-based, from guessing a word through tic-tac-toe up to blackjack. The "games" are just a theme for the examples. What the book does, very well, if follow an uncomplicated path through the heart of the language, without waffle and excessive words or detaours, all expressed very clearly and at a gentle pace; from the overall structure of programs, through references and pointers to classes and polymorphism. All the examples are printed in full in the book, so you don't need to be at a computer to read it. I read it straight through in two days, feeling I'd made a lot of progress with a rather intimidating language; I'll need to go back and re-read some sections, and write programs, but I think I'm on my way now - the first step on the journey has been taken.

## Features

- Beginning C++ Through Game Programming
- Product type: ABIS BOOK
- Brand: Cengage Learning PTR

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 725,683 in Books ( See Top 100 in Books ) 384 in General Introduction to Programming 504 in Games Programming 1,040 in Introduction to Programming |
| Customer Reviews | 4.5 out of 5 stars 179 Reviews |

## Images

![Beginning C++ Through Game Programming - Image 1](https://m.media-amazon.com/images/I/717c-XSQrjL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best review of this book, ever!!
*by P***Y on 2 April 2017*

Let's get something straight, right off the bat... this isn't Intermediate to Advanced C++ through Game Programming. This! Is! Beginning C++ through Game Programming! (Sorry, bad 300 reference). I've the 3rd edition of this fantastic book, and I was/am pretty much a noob. Sure, I have been following tech related stuff for years, know my way around a computer... but never really got into programming, or scripting. The book assumes you have zero knowledge on C++, or programming in general. So, if you expect anything other than a great primer book which teaches you the core concepts of C++ programming logic, using game related exercises that keep you focused on the pathway and reason why your decided to learning this flexible language to begin with, you may be disappointed. However, if your like me, someone who works 55 hour weeks milking cows, who wishes to one day make his own games, you've got the dedication, along with a few hours to spare a week, you will make great progress with this book. I've spent a little over a month learning the materials, really trying to understand the core concepts before rushing through the material, met the end of each chapter with discussion questions and exercises which I have taken the time to really dissect, and understand, before moving on. I am currently on Chapter 7, understand everything I've been taught by this book, and consider that a great achievement in itself. However, if you're a beginniner, and want to make anything other than text based games, you're going to be sorely disappointed. Before you run, you need to walk, and before you can walk, you need to crawl. Graphical programming, and SDL, are advanced topics that this book does not spend a great deal of time discussing WITH GOOD REASON. You will really need a solid grounding in C++ before you can move onto these topics, which this book is delivering in spades. This is not Complete C++ though Game Programming, and you will find it difficult to find a book which could do such a job. After this book, I will move onto a more intermediate level book, while also picking up something on OpenGL, Vulcan, or DirectX. I have given it 5 stars for now, which I will review after completion. So far, the book has done everything I could have asked for in teaching me how to use C++ for creating basic data structures for Game Programming logic. If your are beginning c++ programming, this book is an excellent foundation to build upon. And that is exactly what we all need. The only thing I could suggest is check out the reviews for the Fourth edition. C++11/14 is the current standard, and C++17 is around the corner. It would be good practice to learn a current standard, however, it's not as important as just getting started, and getting stuck in!! Happy coding!

### ⭐⭐⭐⭐⭐ A straight road through the heart of the C++ learning cuve
*by P***L on 21 August 2016*

A very clear introduction. Don't get too excited about the "Game programming" - the examples are text-based, from guessing a word through tic-tac-toe up to blackjack. The "games" are just a theme for the examples. What the book does, very well, if follow an uncomplicated path through the heart of the language, without waffle and excessive words or detaours, all expressed very clearly and at a gentle pace; from the overall structure of programs, through references and pointers to classes and polymorphism. All the examples are printed in full in the book, so you don't need to be at a computer to read it. I read it straight through in two days, feeling I'd made a lot of progress with a rather intimidating language; I'll need to go back and re-read some sections, and write programs, but I think I'm on my way now - the first step on the journey has been taken.

### ⭐⭐⭐⭐ Quite good, but missing some important things
*by T***L on 5 January 2014*

The book itself is well written and suitable for someone who doesn't have any experience in programming. Granted that it may be challenging, but that is the nature of software programming in low-level languages that you have to learn a lot and quickly. Examples in the book are solid and based on real-life examples, you won't be writing FooBar code, instead you will be writing inventory system for your hero, program alien spaceships and even write a game of blackjack. With that approach learning the fundamentals is easier as you learn what to do with them in practice instead of some abstract example. The biggest problem of this book is that it's too short and doesn't cover some later-important topics like templates or header files, so don't expect to know everything after going through it, but it will give you good fundamentals.

## Frequently Bought Together

- Beginning C++ Through Game Programming
- Game Programming Patterns
- Game Programming in C++: Creating 3D Games (Game Design)

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*Last updated: 2026-08-26*